#pragma once

HINSTANCE MyInstance;
Present_t OrigPresent;
PreFrameUpdate_t OrigPreFrameUpdate;

Player_t Targets[64];

fb::ClientGameContext* MyGameContext;
fb::GameRenderer* MyGameRenderer;
fb::DxRenderer* MyDxRenderer;
fb::BorderInputNode* MyBorderInputNode;

fb::ClientPlayerManager* MyPlayerManager;
ID3D11Device* MyD3D11Device;
ID3D11DeviceContext* MyD3D11DeviceContext;

DWORD MasskillOffset;

bool InstantHit = true;
bool Aimbot = false;

DWORD CrossColor = 0xBB0000FF;
